

The game sees her run, dodge, slash and scurry her way across beautiful environments and puzzle-filled dungeons, unlocking new gadgets along the way. You control Quill, a courageous and adorable mouse equipped with a trusty sword. One part of the game can be compared to the older top-down entries in The Legend of Zelda series. Moss: Book II is hard to describe in words and while I tried my best in the original review to describe what it is, I’ll try to sum it up quickly here before jumping into what’s improved.
#Moss book 2 review full
There are moments where the magic fizzles away due to the limitations of Sony’s 2016 VR headset and controllers, but these complaints are mouse-sized compared to the full package, which all things considered, is something truly special. For the most part, Moss: Book II is a perfect sequel, building on the foundations of the original, addressing any previous limitations, doubling down on what made it special while also expanding on it to make it feel like a complete and rewarding adventure. Those who have finished it knew a sequel was on the way, and while it crept out of nowhere, I was especially excited to dust my PSVR headset off one last time. Even still, I awarded it a 9 back in 2018 and it has been one of my highest reviewed VR games to date. As magical as that experience was, it felt a little too simple, a little too short and ultimately, felt like it was only slightly more than a proof of concept. Its magical world, its loveable main character Quill, and its simple yet clever mechanics created an enchanting experience unlike anything on either console or VR.

Moss was one of my favourite VR games ever made.
